I've been back working on Instruments recently, with various changes to Rhythm Storm completed (more details and new videos on the RS Steam page on June 6th when the beta demo goes live). It can be a vehicle that climbs stuff (requiring tough structures is fine), one that tears structures down, or anything else as long as a grappling hook-like device is a key element. Functionality, ease of use, and overall design will be the priorities. Use the grappling hook itself, or some other combination of ropes/winches and attachers or similar parts to create a machine that uses a grappling hook in some interesting way. Thanks to everyone who entered the contest, as this was a very enjoyable contest to try all the vehicles! Both of them inspired me to create new vehicles for the campaign, and I anticipate creating a few more that are roughly based on other entries. Hex-Storm is particularly outstanding from a technical and design perspective, while Eldritch Lord is just so creative and mesmerizing to use. There were two vehicles that were especially impressive this time: Eldritch Lord from RequinRanger and Hex-Storm from JacuJ. As I've been finding out over the past couple months, creating a vehicle that has a unique purpose/function, fun and easy-to-use controls, and a cool design is a difficult task. There were a lot of solid entries into this month's contest, and many close calls between the Honorable Mention and Featured Vehicle list. There are now normal (closed/solid) loops, paths, and path-loops Made mouse snap to center of screen when FPS mode is activated Removed limits for flex panel offsets (length + width)Īdded a selection box to make direction sensor mode more obvious (and allow a speed of 0)įixed slot 32 on sequencer being unselectableįixed pushing making the hovered button activateįixed browse workshop pages not working for maps Made mirror-rotation syncing more robust (mirror pasting in particular) Updated 8 more parameters to persist/copy when expanding/contracting partsĪdded Spread parameter for Bomb Launcher, Cannon, Gauss, and X8 RifleĬhanged default spread for Bomb Launcher, Cannon, and Gaussįixed a number of slanted loops that got broken (SP islands) Intended for making it easier to create/edit complex logic (no need to hide most things inside other parts) The Transformers theme song for the movie was performed by the band Lion.Added new part: Invisible - everything attached to same rigidbody disappears at game start (but still runs logic) The movie also feature other well known songs including "Instruments of Destruction" by NRG, Stan Bush's song "Dare", two songs by Spectre General, "Nothin's Gonna Stand In Our Way", "Hunger" as well as "Weird Al" Yankovic's song "Dare to Be Stupid". Stan Bush's song "The Touch", which prominently featured in the film, was originally written for the Sylvester Stallone movie Cobra. Set to a soundtrack of synth-based incidental music and hard-driving metal music, composed by Vince DiCola, the movie has a decidedly darker tone than the television series. It also marked the final roles for both Orson Welles, who died just days after his last voice recording session for the film, and Scatman Crothers, who died months after its release. The film was directed by Nelson Shin, who produced the original Transformers television series, and features the voices of Eric Idle, Judd Nelson, Leonard Nimoy, Casey Kasem, Robert Stack, Lionel Stander, John Moschitta, Jr., Peter Cullen and Frank Welker. Beyond your wildest imagination." The 1986 animated feature film The Transformers: The Movie was based on the animated TV series by the same name. This ois the soundtrack of the classic 1986 Transformers movie
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